struct VS_INPUT
{
	float4 pos : POSITION;
	float3 norm : NORMAL;
	float2 tex : TEXCOORD0;
};
struct VS_OUTPUT
{
	float4 pos : SV_POSITION;
	float3 norm : NORMAL;
	float2 tex : TEXCOORD0;
};

VS_OUTPUT VSmain( VS_INPUT input) 
{
	VS_OUTPUT output = (VS_OUTPUT)0;
	output.pos = input.pos;
	
	return output;
}